CreateBlendGeometry
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2020
current
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
| firstLoop | CurveLoop | The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand. |
| secondLoop | CurveLoop | The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel. |
| vertexPairs | ICollection<VertexPair> | This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend. |
| → returns | Solid | The requested solid. |
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
| firstLoop | CurveLoop | The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand. |
| secondLoop | CurveLoop | The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel. |
| vertexPairs | ICollection<VertexPair> | This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend. |
| → returns | Solid | The requested solid. |
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
| firstLoop | CurveLoop | The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand. |
| secondLoop | CurveLoop | The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel. |
| vertexPairs | ICollection<VertexPair> | This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend. |
| → returns | Solid | The requested solid. |
GeometryCreationUtilities.CreateBlendGeometry(CurveLoop, CurveLoop, ICollection<VertexPair>)
| firstLoop | CurveLoop | The first curve loop. The loop must be a closed planar loop without intersections or degeneracies. No orientation conditions are imposed. The loop may not contain just one closed curve - split such a loop into two or more curves beforehand. |
| secondLoop | CurveLoop | The second curve loop, satisfying the same conditions as the first loop. The planes of the first and second loops must not be coincident, but they need not be parallel. |
| vertexPairs | ICollection<VertexPair> | This input specifies how the two profile loops should be connected. If null, the function chooses vertex connections that will result in a geometrically reasonable blend. |
| → returns | Solid | The requested solid. |